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PCTactical FPSOnline1 server · 16 slots

S.T.A.L.K.E.R.: Call of Pripyat

Artifact Hunt and team deathmatch over virtual-LAN subnets — the Zone, but with people you know.

About the title

The Zone is unforgiving alone and only marginally friendlier in a squad. The community plays its multiplayer modes — Artifact Hunt and Team Deathmatch — over direct IP and dedicated LAN subnets, where positioning and map knowledge matter more than reaction time.

Where it runs

S.T.A.L.K.E.R.: Call of Pripyat is hosted on private servers run by game-play.net in Europe. Existing members connect using the details provided when they joined — server addresses are never published here, and the servers themselves sit behind the member area.

Current status is always visible on the server status page. If a server is ever full or briefly restarting, that page is the first place to look.

Fair-play rules apply everywhere

Every server on this network runs under the same short rules: no cheats, no wallhacks, no griefing. If a session feels off, report it and we will sort it out.

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