About the title
The Zone is unforgiving alone and only marginally friendlier in a squad. The community plays its multiplayer modes — Artifact Hunt and Team Deathmatch — over direct IP and dedicated LAN subnets, where positioning and map knowledge matter more than reaction time.
Where it runs
S.T.A.L.K.E.R.: Call of Pripyat is hosted on private servers run by game-play.net in Europe. Existing members connect using the details provided when they joined — server addresses are never published here, and the servers themselves sit behind the member area.
Current status is always visible on the server status page. If a server is ever full or briefly restarting, that page is the first place to look.
Fair-play rules apply everywhere
